classes & Programs
CLASSES & PROGRAMS / Youth PROGRAMS
It’s Never too Young to Start Making.
MAKER CAMP SEWING, Ages 8-11
Explore basic sewing using Singer Heavy Duty sewing machines to design, measure, cut and sew apparel and bags from patterns.
Makercamp is 5 days of half-day summer camp, 9 AM – 12 PM.
Drop off anytime after 8:45 AM, pick up by 12:15 PM.
Please bring water bottle and snack.
Ages: 8 – 11
To Register: Please call 410-862-0424 or sign up online to secure a spot for your young person in the program- please create a profile for your child to enroll them in the program.
FAMILY MAKER SHOP
Join Open Works for multigenerational workshops at Open Works, learning and creating with different tools and technologies. Child must be accompanied by adult.
DIGI DOODLES AND REUSE, REBUILD, RECYCLE!
Bring a friend, child, date or buddy for a day of designing, serrating, cutting and building with cardboard and other recycled materials. It’s sustainable! Sturdy! Versatile! Teaching staff will have projects to choose from or can guide your own idea.
Cost: $20 (Each registration covers two class spots.)
Materials: Cardboard, recyclables and kid-safe tools provided
Ages: All ages, ideal for 4+, young people between 0-15 must bring an adult as their second enrollment and building partner.
TEEN MAKER PROGRAM
The Open Works Youth Teen Maker Program aims to provide hands-on design and production experience to the next generation of aspiring makers. Through a series of collaborative and independent creative projects, Baltimore high school students will learn how to safely use the technology available here in our state-of-the-art makerspace to develop an idea into a finished product as well as learn the ins and outs of building and managing a sustainable creative practice. Stipend available, participation-based.
The 2023-2024 Teen Maker Program runs from October until May. Applications due on or before September 25 for the school year.
For more information on Open Works youth programming please contact us at teenmaker@openworksbmore.
Check out our online store to find a Making In Place Craft Kit to get your young person’s hand making at home!
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Youth Membership Options
Young makers, ages 8–15 can now access Open Works shops with an Explorer Pass.
- All young makes must be accompanied by an adult at all times.
- Young makers ages 8–12 can access the upstairs shops inlcuding sewing (portable sewing machines only), digital textiles, PC and mac labs, and 3D printing.
- Young makers ages 13–15 can access both upstairs and downstairs as well as use the industrial, Juki sewing machines.
- Young makers are not permitted to do any machine maintenance.
- Accompaning adult must sign the youth waiver.
- Safety certification is required for all young makers.
Teen makers, ages 16 and up can now become members at Open Works. Teen makers will need to complete of provisional membership by logging 12 hours of supervised time with a sponsor. A sponsor is an adult 21+ who is already certified in the shops the teen would like to use. During provisional time the sponsor is issued the key and there is one key shared between the sponsor and teen. Safety certification courses do count toward those 12 provisional hours.
Teen membership: $40/month
Arrivals 20 minutes late or more will not be admitted into class and registration is not transferable.
Appropriate & Safe Attire
To avoid accidents with machinery, please avoid wearing loose clothing, pull back hair and scarves, wear closed-toe shoes.
Wear a mask covering both your nose and mouth.
Open Works must have at least 3 participants enrolled in the class 48 hours prior to start date in order to run the class.
Open Works follows Baltimore City Government schedule for closures. Classes will run according to this schedule unless otherwise informed by Open Works staff.
In order to exchange or be reimbursed for class fees, it is your responsibility to notify Open Works at least 24-hours in advance of class start date.
Make it Happen at Open Works
Looking for something else? Open Works has all the tools and resources you need to bring an idea to life, learn a new skill, find a space for your new business and so much more.